Beta 2026.4.14.1205
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Beta 2026.4.14.1205 is a Resonite version released on 2026/04/14.
The following notes were sent by Frooxius:
- Hello @Updates! I got a bunch of QoL goodies for you in this build!
- There's small new features, settings and a bunch of bugfixes!
- Notably, the controller/hand swap with Quest might actually be fixed in this one - please give it a test. We are having to work around SteamVR/Unity memory corruption bug unfortunately, making this a much harder/uncertain fix. Big thanks to @Flux for helping narrow down the cause.
- Also another thanks to @Nytra for a suggestion for a bugfix for low framerate when VR headset goes to sleep when switched to Desktop mode.
- There's also new setting to always prioritize private UI for laser interactions, which should help improve accessibility!
New Features:
- Added RandomValueInitializer components which will initialize a field to a random value between Min/Max on Duplicate/Load (requested by @Jack, issue #6262, creative day issue)
- This makes setting up items that need some parameters randomized on each instance easier
- Added "Always Use Flat Normal" to SkinnedMeshPositioner (requested by @Cyro, @Modern, issue #6442)
- This will use a flat normal computed from the triangle itself, instead of the interpolated normals from the vertices
- Added a setting to adjust the animation speed of switching dash screens/tabs (implemented by @Gawdl3y)
- Both this and the dash open/close speed setting can now be set to 0 to make the transitions instant
- Added "Prioritize Private UI" setting which will make lasers always ignore in-world objects when pointed at private UI (like dash, facet anchors, keyboard...) (based on request by @Keeze, issue #6424)
- Setting can be found under User Interface -> Laser Settings
- Note: You can also place component UserspaceLaserPriority (under Interaction) on select UI's to selectively force only those UIs to always have priority in userspace
Security:
- Fixed PhotoMetadata methods to save/export screenshots being callable when exposed with mods (security ticket #308337)
Tweaks:
Fixes:
- Fixed issues in reporting failed registration status to users when their registration attempt fails for a few specific reasons (fixed by @Gawdl3y)
- Second attempt to potentially fix crash when swapping controllers to hand tracking (reported by @Zyro, @Modern, @ohzee, @Flame Soulis, @Cleafspear, @Merith, @Flux, @Kodu, Mrdabup, @KarasuTengu, @Stella, @Mint_Shock, issue #3066)
- Huge thanks to @Flux for narrowing down the potential cause
- Please give this a test! I'm not sure if this actually fixes the issue or not for sure
- Fixed headset going to standby causing low FPS when switched to desktop mode (reported by @Shadow Panther [RU/EN, UTC+1/+2], @Nytra, @Spex, @KarasuTengu, @Flame Soulis, issue #2151)
- Big thanks to @Nytra for pointing out a fix!
- Merged upstream fix for encoding audio as Ogg Vorbis cutting small part of the audio data at he beginning (reported by @SoftPoint, issue #6093)
- This was fixed upstream in the library by SteveLillis
- From my testing, the issue seems like it might still be there however, we'll need to retest this
- Fixed avatars created through ResoniteLink (e.g. with Unity SDK) not having visemes/face-tracking setup in some cases (reported by @Loic The Fluffy Mentor, @Baplar, Unity SDK issue #85)