Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Beta 2026.4.9.1303

From Resonite Wiki

Beta 2026.4.9.1303 is a Resonite version released on 2026/04/09.

The following notes were sent by Frooxius:

Hey @Updates, I've got another build for you! This is pretty much various bug fixes & maintenance update.
This build might actually fix the crash when switching controllers/hand tracking with Quest (huge thanks to @Flux for helping narrow down the potential cause) - please give it a test and let us know if the issue still occurs!
If you're using OSC listener, you no longer need to ensure that there's only one active component for a given port - it now uses a shared listener in the background, so you can have as many as you want without having them interfere with each other!
The new SkinnedMeshRenderer also got a bunch of bug fixes. Some of them might change the behavior a bit due to being calculated incorrectly for some cases before - you'll need to re-adjust those.
Also, yt-dlp got some improvements from @Gawdl3y and @Baplar too!

Tweaks:

  • Added web_safari client option to yt-dlp by default (contributed by @Baplar)
  • Updated a number of dependencies to latest versions (mostly official .NET libraries like System.Text.Json and others)

Fixes:

  • Fixed yt-dlp not being able to find JavaScript runtime (@Nytra, @troyBORG, @Dante, dragos240 in issue #6263, fixed by @Gawdl3y)
  • Reworked OSC Receiver to use a global per-port handler shared across all the worlds
  • Fixed SkinnedMeshPositioner breaking on meshes without tangents or normals (reported by @Modern, @Venport, issue #6410)
    • It will use a fallback method to compute coordinate space if those are missing
    • It's strongly recommended to have those calculated on the mesh itself though, as fallbacks will be less robust
  • Fixed transform of SkinnedMeshRenderer incorrectly affecting positioning of SkinnedMeshPositioner (reported by @Modern, mxjessie, issue #6411)
    • Existing instances will be auto-upgraded to compensate, but might cause differences in positioning/scale
  • Fixed inaccuracies in SkinnedMeshPositioner due to reversed order of operations between blendshapes & bones
    • Note this can cause positioning to change for existing instances. You'll need to re-adjust those manually
  • Potentially fixed crash when swapping controllers to hand tracking (reported by @Zyro, @Modern, @ohzee, @Flame Soulis, @Cleafspear, @Merith, @Flux, @Kodu, Mrdabup, @KarasuTengu, @Stella, @Mint_Shock, issue #3066)
    • Huge thanks to @Flux for narrowing down the potential cause
    • Please give this a test! I'm not sure if this actually fixes the issue or not for sure