(Redirected from BevelRingMesh (Component))
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Bevel Ring Mesh is a component that can create an circle or part of a circle in the form of a 3D strip that can have beveled edges. The geometry made by this component can be viewed by inserting the component into a MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Arc
|
Float | How long the strip continues from the starting point defined by ArcOffset
|
ArcOffset
|
Float | The degree that the start point of the strip is at. |
Radius
|
Float | The distance the middle of the strip is from the curvature center. |
Width
|
Float | How wide the curved strip is |
Thickness
|
Float | The thickness of the curved strip. |
Tilt
|
Float | How much to bend the strip from a flat orientation to inwards/outwards slop from/towards the center. Is in degrees. |
Segments
|
Int | how many bends are generated in the curve. Bigger values result in smoother curve in exchange for performance. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Examples
Used in old content that used another platform's logo. Which was made of 8 pieces like Resonite's logo. It also is used to make holo Frisbees.