Bevel Ring Mesh is a component that can create an circle or part of a circle in the form of a 3D strip that can have beveled edges. The geometry made by this component can be viewed by inserting the component into a MeshRenderer.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
Examples
Used in old content that used another platform's logo. Which was made of 8 pieces like Resonite's logo. It also is used to make holo Frisbees.