Component:BevelRingMesh

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Component image 
Bevel Ring Mesh component as seen in the Scene Inspector

Bevel Ring Mesh is a component that can create an circle or part of a circle in the form of a 3D strip that can have beveled edges. The geometry made by this component can be viewed by inserting the component into a MeshRenderer.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Arc Float How long the strip continues from the starting point defined by ArcOffset
ArcOffset Float The degree that the start point of the strip is at.
Radius Float The distance the middle of the strip is from the curvature center.
Width Float How wide the curved strip is
Thickness Float The thickness of the curved strip.
Tilt Float How much to bend the strip from a flat orientation to inwards/outwards slop from/towards the center. Is in degrees.
Segments Int how many bends are generated in the curve. Bigger values result in smoother curve in exchange for performance.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Used in old content that used another platform's logo. Which was made of 8 pieces like Resonite's logo. It also is used to make holo Frisbees.