Main Components
These components can be seen, created, and used normally to give slots functionality.
| Subcategories | |
|---|---|
| Category | Summary |
| Assets | Materials, Procedural Components, Meshes. |
| Audio | Audio Output, Reverb Zones. |
| Cloud | Cloud User Information, Server Status. |
| Common UI | UIX/touchable button events, UI Drivers. |
| Data | Dynamic Variables, item Metadata, value fields. |
| Debug | Component Debugging |
| Generators | Procedural Generators. |
| Input | Controls for Desktop, VR inputs, haptic, inputs interactions. |
| Interaction | Grip Pose Reference. |
| Localization | Translations. |
| Locomotion | User Locomotions, Locomotion modifiers, Character Controller interactions. |
| Media | Audio clip player variations, Media Drivers. |
| Metadata | Metadata about the object. |
| Network | Twitch Interface, Websockets. |
| Misc | Miscellaneous Components that don't fall into a category |
| Permissions | World Permissions. |
| Physics | Colliders, Dynamic Bones. |
| ProtoFlux | Protoflux related components |
| Radiant UI | Context Menus, Facets, General UI Elements. |
| Relations | Multi-Drivers. |
| Rendering | Render Providers, Animators, Text Rendering, Particle Systems. |
| Tools | Tools & brushes. |
| Transform | Field drivers, Object Tagging, button interactions. |
| UI | Mostly just Legacy UI. |
| UIX | Components for UIX, Resonite's UI System. |
| Uncategorized | Unsorted Components that need sorting. |
| Users | Basic Avatar & User systems. |
| Userspace | Virtual Keyboard inputs. |
| Utility | Value/Reference Multiplexer, Hyperlinks. |
| Wizards | Asset/World optimization Wizards. |
| World | World Based Components, such as WorldOrb, World Thumbnail Source. |
Hidden Components
These components are not able to be created by normal means and can be only seen either internally or from other special inspectors (like the User Inspector).
| Subcategories | |
|---|---|
| Category | Summary |
| Hidden Components | These components are used internally by the FrooxEngine. |
Custom Components
Custom components can be added with the use of plugins.
There is currently an issue on GitHub that allows for custom components (Issue #3769) using ProtoFlux, specifically nested nodes that can make inputs and outputs for fields on a component for users to use in projects.
Pages in category "Components"
The following 3 pages are in this category, out of 3 total.
