Node Name | Description |
---|---|
OnActivated | Fires when this node's hierarchy is enabled. |
OnDeactivated | Fires when this node's hierarchy is disabled. |
OnDestroy | Fired upon the destruction of the node. |
OnDestroying | Fires when the node is marked for destruction in the next game tick. |
OnDuplicate | Fires when the node under something duplicated |
OnLoaded | Fires when the node has initialized and compiled. |
OnPaste | Fires when the node is under something pasted (Ex: Via ResRec URI) |
OnSaving | Fires on the game tick before the item is saved with the world or to inventory. |
OnStart | Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world) |
Pages in category "ProtoFlux:Flow:Events"
The following 10 pages are in this category, out of 10 total.