Node Name | Description |
---|---|
On Activated | Fires when this node's hierarchy is enabled. |
On Deactivated | Fires when this node's hierarchy is disabled. |
On Destroy | Fired upon the destruction of the node. |
On Destroying | Fires when the node is marked for destruction in the next game tick. |
On Duplicate | Fires when the node under something duplicated |
On Loaded | Fires when the node has initialized and compiled. |
On Paste | Fires when the node is under something pasted (Ex: Via ResRec URI) |
On Saving | Fires on the game tick before the item is saved with the world or to inventory. |
On Start | Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world) |
Pages in category "ProtoFlux:Flow:Events"
The following 10 pages are in this category, out of 10 total.