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Combat Resistance System

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The Combat Resistance System is a modular avatar health system created by the Lenowo group in August 2025. When installed onto an avatar, it gives the user (or an object) a health bar which can receive damage or be healed by compatible items. When the user's health reaches 0, they're by default prompted to either revive on the spot or respawn at the world's origin, though this can be changed by swapping out modules.

All damage has a "type", which interacts with the target's resilience values to determine the final health reduction. The default types are Kinetic, Liquid, Fire, Freeze, Plazma (sic), Psychic, Magic, Bleed, and Chemical, as well as the hidden types Pure Heal and Repair, which are expected to be used with negative damage values. The default resilience is 0, meaning a 1× multiplier; 50 is full resistance, -50 is 2× damage. If a resilience value isn't present, no damage will be dealt.

On a technical level, damage is dealt by sending a dynamic impulse with the tag Hit to a slot on the avatar (given by the dynamic variable CRS/ObjectRoot or User/CRS), with a string parameter specifying the type of damage, the amount (potentially negative), and optionally the ID of the user to whom the damage should be attributed (if not the user handling the impulse), e.g. Magic_10 or PureHeal_-45_U-Frooxius.