Component image
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This component gets auto added to avatars to make the first person viewpoint not bob around in desktop due to the idle head movement generated by the procedural animation system.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
RenderTransformOverride
|
RenderTransformOverride | The render transform override made by this component. |
PoseFilter
|
AvatarHeadPoseFilter | This sync delegate is part of the VRIK Avatar Component's sync delegates. |
_overrideEnabled
|
field drive of Bool | The enabled field of RenderTransformOverride
|
_posOverride
|
field drive of Nullable`1<Float3> | The position field of RenderTransformOverride .
|
_rotOverride
|
field drive of Nullable`1<FloatQ> | The rotation field of RenderTransformOverride .
|
_equippingSlot
|
AvatarObjectSlot | The avatar object slot that is controlling the head. |