Component image 
Billboard Render Buffer Renderer component as seen in the Scene Inspector

The BillboardRenderBufferRenderer component is used as a debug component to determine the states of Photon Dust buffers during the simulation process.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Buffer
|
PointRenderBuffer | The renderer to render point buffers. |
Material
|
Material | The material to render this with. |
Alignment
|
BillboardRenderBufferRenderer.BillboardAlignment | How to align the particles. |
MotionVectorMode
|
MotionVectorMode | How to render the object motion vectors. |
MinBillboardScreenSize
|
Float | The minimum size of particles rendered. |
MaxBillboardScreenSize
|
Float | The maximum size of particles rendered. |
Usage
Used in debugging Photon Dust