Byte 4To Color32 Swizzle Driver component as seen in the Scene Inspector
The Byte4ToColor32SwizzleDriver component drives a Color324 value based on the channels of the input Byte4. Each output channel (counting from 0) is assigned to an input channel (or -1 for zero), allowing for arbitrary rearrangement (i.e. swizzling). It's equivalent to unpacking the input value and packing it again with ProtoFlux.