Callback Value Argument`1 component as seen in the Scene Inspector
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This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.
Can be used to call a delegate of identityAction`1<A> (an action that takes a value type) and give it Value as an argument.
For example, using Float3 as this component's callback type allows for calling RandomObjectSpawner SpawnAtPoint() and giving it Value as the position on where to spawn the random object.