Component image 
Collider Event Relay component as seen in the Scene Inspector

The ColliderEventRelay takes a collider to monitor and sends ContactEvent messages when certain collisions happen.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Collider
|
ICollider | The collider to monitor events for. |
ContactStart
|
delegate of identity ContactEvent | The Sync delegate of a certain definition to call when Collider starts contact with another collider.
|
ContactStay
|
delegate of identity ContactEvent | The Sync delegate of a certain definition to call when Collider stays in contact with another collider. Is called every frame.
|
ContactEnd
|
delegate of identity ContactEvent | The Sync delegate of a certain definition to call when Collider ends contact with another collider.
|
Usage
Can be used to trigger any other Component with a contact event method when a contact event happens.
Examples
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