Component image File:ColorBySpeedTextureComponent.pngColor By Speed Texture component as seen in the Scene Inspector
The Color By Speed Texture component samples from the x axis of the UV depending on the min and max speeds being a 0-1 range and values beyond the range being extrapolated.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinSpeed
|
Float | The speed the particle has to be be traveling at or under to be considered minimum speed. |
MaxSpeed
|
Float | The speed the particle has to be be traveling at or above to be considered maximum speed. |
U_WrapMode
|
WrapMode | How to wrap around the X axis. |
Texture
|
Texture2D | The texture to sample color from. |
Usage
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Examples
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