Component:ConeEmitter

From Resonite Wiki
Component image 
Cone Emitter component as seen in the Scene Inspector

The ConeEmitter component is used to create particles via a particle system (see Photon Dust). This Emitter does this in a cone shape.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
System ParticleSystem The particle system to get data from like style and particle count limits.
Rate Float how fast to emit particles into the system.
BurstOnActivatedMin Float The minimum value of the range of particle count to be emitted when activated as a burst.
BurstOnActivatedMax Float The maximum value of the range of particle count to be emitted when activated as a burst.
BurstOnStart Bool Whether or not particle bursts should be done on spawn.
BaseRadius Float The radius of the cone to emit from.
Height Float The height of the cone to emit from.
EmitFromShell Bool Enable emitting particles on the outside of the shape instead of from any point within the volume.
DirectionMode ConeEmitterDirection How particles are emitted from the cone.
RandomDirectionWeight Float How much to randomize the velocity of new particles (this is a magnitude)
Direction Float3 Which direction in local space to shoot particles emitted by this emitter.
DirectionTransformMode DirectionTransformMode How to determine the transform of the particles made by this emitter at start.
RandomDirectionWeight Float How much to randomize the velocity of new particles (this is a magnitude)
DirectionPostTransform Float3x3 The direction the particles should face as an extra matrix transform after the final particle starting direction has been calculated.

Usage

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also