Component image 
Cone Emitter component as seen in the Scene Inspector

The ConeEmitter component is used to create particles via a particle system (see Photon Dust). This Emitter does this in a cone shape.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The particle system to get data from like style and particle count limits. |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | The minimum value of the range of particle count to be emitted when activated as a burst. |
BurstOnActivatedMax
|
Float | The maximum value of the range of particle count to be emitted when activated as a burst. |
BurstOnStart
|
Bool | Whether or not particle bursts should be done on spawn. |
BaseRadius
|
Float | The radius of the cone to emit from. |
Height
|
Float | The height of the cone to emit from. |
EmitFromShell
|
Bool | Enable emitting particles on the outside of the shape instead of from any point within the volume. |
DirectionMode
|
ConeEmitterDirection | How particles are emitted from the cone. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
Direction
|
Float3 | Which direction in local space to shoot particles emitted by this emitter. |
DirectionTransformMode
|
DirectionTransformMode | How to determine the transform of the particles made by this emitter at start. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
DirectionPostTransform
|
Float3x3 | The direction the particles should face as an extra matrix transform after the final particle starting direction has been calculated. |
Usage
Examples
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