Component:CylinderEmitter

From Resonite Wiki
Component image 
Cylinder Emitter component as seen in the Scene Inspector

The CylinderEmitter component is used to emit particles in PhotonDust.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
System ParticleSystem The particle system to get data from like style and particle count limits.
Rate Float how fast to emit particles into the system.
BurstOnActivatedMin Float The minimum value of the range of particle count to be emitted when activated as a burst.
BurstOnActivatedMax Float The maximum value of the range of particle count to be emitted when activated as a burst.
BurstOnStart Bool Whether or not particle bursts should be done on spawn.
Radius Float The radius of the emitting cylinder shape
Height Float The height of the emitting cylinder shape.
EmitFromShell Bool Enable emitting particles on the outside of the shape instead of from any point within the volume.
ExcludeCaps Bool Whether to exclude the ends of the cylinder when emitting particles.
DirectionMode CylinderEmitterDirection How to emit particles from the cylinder.
CapsDirectionMode CylinderEmitterCapsDirection how to emit particles from the cylinder caps.
RandomDirectionWeight Float How much to randomize the velocity of new particles (this is a magnitude)
Direction Float3 Which direction in local space to shoot particles emitted by this emitter.
DirectionTransformMode DirectionTransformMode How to handle the direction when emitting particles.
DirectionPostTransform Float3x3 The direction particles should be when spawned post transform using a matrix.

Usage

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Examples

See Also