Component:DebugDataFeedView

From Resonite Wiki
Component image 
Debug Data Feed View component as seen in the Scene Inspector

The DebugDataFeedView component shows the data from a feed including calls to update already provided data from the feed.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Feed IDataFeedComponent The Feed to view items for in this data feed view.
Path direct SyncFieldList`1<String> The path within the feed to view.
GroupingKeys direct SyncFieldList`1<String> A list of grouping keys to group alike data feed items together from the incoming data.
SearchPhrase String The phrase to search for within the current list of feed items under Path.
UpdatingUser direct UserRef The user handling the logic for this data feed view.
ResetViewOnSave Bool Whether to clear the view upon saving this data feed view.
TargetOutput IField`1<String> The field (usually the text on a text renderer) to update with the debug feed data.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
PathSegmentName:Func`3<String, Int, LocaleString> Func`3<String, Int, LocaleString> X Turns a string representing a Path location into a number representing how far down it is in the feed.

Usage

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Examples

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See Also