Component:DebugHandOffsetCompensation

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Component image 
Debug Hand Offset Compensation component as seen in the Scene Inspector

The DebugHandOffsetCompensation component constantly changes the mapping offsets of the left and right controllers with the values in its fields. These offsets determine how a controller is kept in a consistent orientation to other controllers a user can have.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
LeftHandPosition Float3 The position offset of the left hand.
LeftHandRotation FloatQ The rotation Offset of the left hand.
RightHandPosition Float3 The position offset of the right hand.
RightHandRotation FloatQ The rotation offset of the right hand.

Usage

Examples

See Also