Component image 
Debug Locomotion Simulator component as seen in the Scene Inspector

The DebugLocomotionSimulator component is used to draw Debug visuals for a virtual locomotion simulator that drives the procedural animation system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TrackPosition
|
Bool | Whether to keep track of this Debug locomotion's progressively moving position. |
State
|
LocomotionState | The kind of locomotion this is debugging |
MovementSpeed
|
Float3 | How fast the locomotion should be moving. |
AngularSpeed
|
Float | How fast this locomotion should be turning. |
RotateDirection
|
Bool | Whether the locomotion should rotate its movement direction. |
OffsetRoot
|
Bool | Whether this locomotion should be offsetting from root as a starting position |
Examples
Used in some Frooxius devlog videos where he shows the in progress procedural animation system.