Component image 
Debug Locomotion Simulator component as seen in the Scene Inspector 

The DebugLocomotionSimulator component is used to draw Debug visuals for a virtual locomotion simulator that drives the procedural animation system.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
TrackPosition
 | 
Bool | Whether to keep track of this Debug locomotion's progressively moving position. | 
State
 | 
LocomotionState | The kind of locomotion this is debugging | 
MovementSpeed
 | 
Float3 | How fast the locomotion should be moving. | 
AngularSpeed
 | 
Float | How fast this locomotion should be turning. | 
RotateDirection
 | 
Bool | Whether the locomotion should rotate its movement direction. | 
OffsetRoot
 | 
Bool | Whether this locomotion should be offsetting from root as a starting position | 
Examples
Used in some Frooxius devlog videos where he shows the in progress procedural animation system.