Component:DebugLocomotionSimulator

From Resonite Wiki
Component image 
Debug Locomotion Simulator component as seen in the Scene Inspector

The DebugLocomotionSimulator component is used to draw Debug visuals for a virtual locomotion simulator that drives the procedural animation system.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
TrackPosition Bool Whether to keep track of this Debug locomotion's progressively moving position.
State LocomotionState The kind of locomotion this is debugging
MovementSpeed Float3 How fast the locomotion should be moving.
AngularSpeed Float How fast this locomotion should be turning.
RotateDirection Bool Whether the locomotion should rotate its movement direction.
OffsetRoot Bool Whether this locomotion should be offsetting from root as a starting position

Examples

Used in some Frooxius devlog videos where he shows the in progress procedural animation system.

See Also