Component:DebugMaterial

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Component image 
Debug Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader
Scale Float
Offset Float3
Visualize MeshData
Normalize Bool
RenderQueue Int

Usage

MeshData

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Values
Name Value Description
Position 0
Color 1
ColorAlpha 2
Normals 3
Tangents 4
TangentDir 5
Bitangents 6
UV0s 7
UV1s 8
UV2s 9
UV3s 10


Examples

Related Components