Debug Test Mesh Throughput component as seen in the Scene Inspector
The DebugTestMeshThroughput component is used in code by parallel jamming quads into a MeshX object via multithreading to test how much can be done at once.
The mesh generated is a Spiral fan of quads that goes up in a circle pattern.
This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
Debugging MeshX parallel speed.
Examples
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