Component image 
Desktop Control Dialog component as seen in the Scene Inspector

The DesktopControlDialog is used to change the settings for what desktop to control and how to control it.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
InteractionRelay
|
DesktopInteractionRelay | The relay allowing desktop interaction. |
Index
|
Int | The display to show in a multi monitor settup. |
FollowCursor
|
Bool | whether the desktop cursor should follow the Resonite dash cursor when not clicking. |
Brightness
|
Float | how bright the desktop display should be in the dash. |
Opacity
|
Float | how transparent the desktop display should be in the dash. |
LegacyInputMode
|
Bool | Whether to use the legacy input system for desktop interaction. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
OnDisplayItemGenerated:Action`2<Display, Slot>
|
Action`2<Display, Slot> | ✓ | Used to handle the creation of new displays and their UI from a DesktopDisplayLayout. |
OnSwitchDisplay:ButtonEventHandler`1<Int>
|
ButtonEventHandler`1<Int> | ✓ | handles switching the viewed desktop display for this component. |
OnOpenKeyboard:ButtonEventHandler
|
ButtonEventHandler | ✓ | Handles the opening of a keyboard and focusing it to the desktop. |
OnOpenStartMenu:ButtonEventHandler
|
ButtonEventHandler | ✓ | handles opening a computer's start menu. |
Examples
Used in the user dash.