Component:ExternalSlotSaver
The ExternalSlotSaver will ensure that the TargetSlot is saved as a child of the slot this component is on if the slot isn't already in the hierarchy.
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Component image 
External Slot Saver component as seen in the Scene Inspector

The ExternalSlotSaver will ensure that the TargetSlot is saved as a child of the slot this component is on if the slot isn't already in the hierarchy.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetSlot
|
Slot | The slot to target when saving. |
SaveActiveSelfOverride
|
Nullable`1<Bool> | When not null, save this rather than TargetSlot's current active self value.
|
SaveLocalPositionOverride
|
Nullable`1<Float3> | When not null, save this rather than TargetSlot's current position value.
|
SaveLocalRotationOverride
|
Nullable`1<FloatQ> | When not null, save this rather than TargetSlot's current rotation value.
|
SaveLocalScaleOverride
|
Nullable`1<Float3> | When not null, save this rather than TargetSlot's current scale value.
|
IgnoreWhenNonPersistentSelf
|
Bool | Whether to not save the external slot if we are non persistent ourselves. |