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Component:FABRIK Chain

FABRIK Chain is the core of Resonite's in house IK system
This component is marked as work in progress and breaking changes might still happen!


Component image 
FABRIK Chain component as seen in the Scene Inspector


https://en.wikipedia.org/wiki/Inverse_kinematics

Added Beta_2026.5.27.1300

From DevLog

Added FABRIK_Chain component (under Transform/Inverse Kinematics) (this is first part of new in-house IK system, issue #612)

  • This allows setting up and simulating arbitrary IK chains
  • This uses StrikePose under the hood for IK solving
  • Any bone can have an effector assigned
  • It also propagates bone rotations/twists from the effectors through the chain
  • If the chain is invalid (e.g. parents aren't setup properly, there's a loop of bones, no root bones etc.) the IK will not solve and be reset to default pose
  • Constraints and other options aren't supported yet --but will be coming soon(ish)!