Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Component:FABRIK Chain

FABRIK Chain is part of Resonite's in-house IK system
This component is marked as work in progress and breaking changes might still happen!


Component image 
FABRIK Chain component as seen in the Scene Inspector


https://en.wikipedia.org/wiki/Inverse_kinematics

Added Beta_2026.5.27.1300

From DevLog

Added FABRIK_Chain component (under Transform/Inverse Kinematics) (this is first part of new in-house IK system, issue #612)

  • This allows setting up and simulating arbitrary IK chains
  • This uses StrikePose under the hood for IK solving
  • Any bone can have an effector assigned
  • It also propagates bone rotations/twists from the effectors through the chain
  • If the chain is invalid (e.g. parents aren't setup properly, there's a loop of bones, no root bones etc.) the IK will not solve and be reset to default pose
  • Constraints and other options aren't supported yet --but will be coming soon(ish)!