Component image 
IKDraggable Offset component as seen in the Scene Inspector

The IKDraggableOffset component is generated as part of newly imported humanoid avatars. It allows users to grab (meaning it's an IGrabbable) and move parts of a model to test how it moves before making it an avatar.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Solver
|
IKSolver | The IK solver that this is currently controlling. See IKSolver for what this could be. |
PositionTarget
|
Sync`1<Float3> | The position field to influence when grabbing. |
RotationTarget
|
Sync`1<FloatQ> | The rotation field to influence when grabbing. |
Weight
|
Sync`1<Float> | The weight field to influence when grabbing. |
_grabber
|
Grabber | The grabber component currently grabbing this. |
_grabbingUser
|
User | The user currently grabbing this. |
_holdSlot
|
Slot | The slot currently holding this component's slot for grabbing. |
_posOffset
|
Float3 | The position offset this component is applying to Solver .
|
_rotOffset
|
FloatQ | The rotation offset this component is applying to Solver .
|
Usage
This should not be used by the player, and is generated with newly imported humanoid avatars.
Examples
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