Component image 
Item Shelf component as seen in the Scene Inspector

The Item Shelf component, often referred to as the tool shelf, is found on the wrists of avatars and is used to place items or tools onto the user's hands for later retrieval or use. It is sometimes used by creations to keep an item on the user's hand.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
GrowDirection
|
ItemShelf.Direction | the direction the shelf should grow as the item area grows. |
IgnoreGrabber
|
Grabber | The grabber that when items are released from it, the items should be ignored by this. |
MinLength
|
Float | The minimum length the shelf visual can be. |
Width
|
Float | The width of the shelf visual. |
Thickness
|
Float | The thickness of the shelf visual. |
MaxItemSize
|
Float | The maximum size before items will not stick to this shelf. |
MaxPlaneDistance
|
Float | The max plane distance items can be before they will not stick to this shelf. |
MaxHeightDistance
|
Float | The max height distance items can be before they will not stick to this shelf. |
_targetLength
|
Float | The length this item shelf is tweening towards. |
_visual
|
Slot | The root of the shelf visual. |
_content
|
Slot | The slot containing items for this item shelf. |
_material
|
PBS_RimMetallic | The material being used for the item shelf. |
_visualOffset
|
field drive of Float3 | The field being used to offset the visual position. |
_shelfMesh
|
reference drive of BevelStripeMesh | The mesh being used for the shelf visual. |
_collider
|
reference drive of BoxCollider | The collider being used to receive items for this shelf. |
Direction
Name | Value | Description |
---|---|---|
Left
|
0 | Itemshelf should expand in the left direction. |
Right
|
1 | Itemshelf should expand in the right direction. |
Usage
auto generated by the game.
Examples
The tool shelves the user has.