Component image File:LegacyAnimationTypeAdapterComponent.pngLegacy Animation Type Adapter component as seen in the Scene Inspector
The LegacyAnimationTypeAdapter component is used in converted legacy particle systems that were converted to PhotonDust as part of The Performance Updates.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Source
|
LegacyParticleAnimationType | The original animation type from legacy content. |
Target
|
field drive of TextureSheetAnimationType | The target field to drive with the legacy animation values. |
AnimationTiles
|
direct RelayRef`1<IValue`1<Int2>> | The field to set to the amount of animation tiles. |
AnimationEnabled
|
field drive of Bool | The field to drive with whether animation should be enabled. |
Usage
Not used directly by the user. Don't use this in new content!
Examples
Found in legacy particle content.