Component image 
Legacy Rotation 3D Adapter component as seen in the Scene Inspector

The LegacyRotation3DAdapter component can be used to convert legacy rotation values to the new particle system values.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Target
|
field drive of Float3 | The field to drive with the converted value. |
Value
|
Float3 | The original rotation value. |
ParticleMesh
|
direct RelayRef`1<AssetRef`1<Mesh>> | The mesh particle that was used with the original if any. |
UsingStretch
|
direct RelayRef`1<IField`1<Bool>> | Whether or not stretch was used with the particle. |
Usage
Not used directly by the user. Used in legacy content.
Examples
Used in legacy content.