Component image File:LegacyRotationAdapterComponent.pngLegacy Rotation Adapter component as seen in the Scene Inspector  
The LegacyRotationAdapter component can be used to convert legacy rotation values to the new particle system values.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| Target | field drive of Float | The field to drive with the converted value. | 
| Value | Float | The original rotation value. | 
| ParticleMesh | direct RelayRef`1<AssetRef`1<Mesh>> | The mesh particle that was used with the original if any. | 
| UsingStretch | direct RelayRef`1<IField`1<Bool>> | Whether or not stretch was used with the particle. | 
Usage
Not used directly by the user. Used in legacy content.
Examples
Used in legacy content.
