Component image File:LegacyRotationAdapterComponent.pngLegacy Rotation Adapter component as seen in the Scene Inspector
The LegacyRotationAdapter component can be used to convert legacy rotation values to the new particle system values.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Target
|
field drive of Float | The field to drive with the converted value. |
Value
|
Float | The original rotation value. |
ParticleMesh
|
direct RelayRef`1<AssetRef`1<Mesh>> | The mesh particle that was used with the original if any. |
UsingStretch
|
direct RelayRef`1<IField`1<Bool>> | Whether or not stretch was used with the particle. |
Usage
Not used directly by the user. Used in legacy content.
Examples
Used in legacy content.