Component image 
Light component as seen in the Scene Inspector

The Light component is used to illumate the render scene beyond skybox illumination. This component can be used for suns, spots, and points, but not area lights.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
LightType
|
LightType | The type of light, which can be directional or point to name a couple. |
Intensity
|
Float | how intense the light is. This is a multiplier. |
Color
|
ColorX | the color of the light this source should project |
ShadowType
|
ShadowType | The type of shadow this light should use |
ShadowStrength
|
Float | How dark the shadows are. |
ShadowNearPlane
|
Float | How far away shadows will render for this point light. |
ShadowMapResolution
|
Int | How detailed the resolution for shadows is in pixels. |
ShadowBias
|
Float | added to the distance in the shadow map to ensure that pixels on the borderline definitely pass the comparison as they should. |
ShadowNormalBias
|
Float | Makes surrounding lit areas encroach upon the center shadow, making the encroached area lit too. |
Range
|
Float | How far for the light to shine in meters, where the range represents the point where the falloff stops. |
SpotAngle
|
Float | The angle from 0-180 when on spot light mode to project the light at. 0 is no light, 60 is like car headlights, and 180 is extreme and unrealistic. |
Cookie
|
ITexture | The cookie texture is used to limit the light area of a spot light from a circle to a custom shape. |
Usage
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Examples
