Component image ![](/images/thumb/4/4e/LightningMeshComponent.png/510px-LightningMeshComponent.png)
Lightning Mesh component as seen in the Scene Inspector
![](/images/thumb/4/4e/LightningMeshComponent.png/510px-LightningMeshComponent.png)
The LightingMesh component generates geometry of a procedural lighting bolt for use with a Component:MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Seed
|
Int | Used to generate a sudo random variant of a lighting bolt mesh |
Points
|
Int | how much detail the lighting bolt should have. |
Topology
|
Topology | The Topology setting for the lighting bolt |
Shading
|
Shading | The shading for the lighting bolt geometry. Like smooth or flat for example. |
Ends
|
Ends | how to handle the geometry at the beginning and end of lines in the lighting bolt |
DualSided
|
Bool | whether the lighting bolt is visible from the inside. |
Point0
|
Float3 | the start point of the lightning bolt |
Point1
|
Float3 | the end point of the lightning bolt |
StrikeLevels
|
list of StrikeProperties | A list of different branch variants and bends in the lighting bolt. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry it generates. Don't forget to use a Material.
StrikeProperties
Generates a group of lines that shoot out at random bent angles with multiple segments. The start and end of these forks in the lighting mesh can be controlled via its settings.
Name | Type | Description |
---|---|---|
Segments
|
Int | The detail of this fork group |
StartWidth
|
Float | the width of the start of the forks of this fork segment. |
EndWidth
|
Float | the width of the end of the forks of this fork segment. |
MinOffset
|
Float | the minimum offset from the start of the lighting bolt for this fork group |
MaxOffset
|
Float | the maximum offset from the start of the lighting bolt for this fork group |
ChildCount
|
Int | The amount of forks in this fork group |
MinChildTargetDistanceRatio
|
Float | the minimum distance of the children of this fork group from the center bolt. |
MaxChildTargetDistanceRatio
|
Float | the maximum distance of the children of the fork group from the center bolt. |
MinChildTargetOffset
|
Float | The minimum target offset for children of this fork group. |
MaxChildTargetOffset
|
Float | the maximum target offset for children of this fork group. |
Examples
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