Component image 
Line Emitter component as seen in the Scene Inspector

The LineEmitter component is used with particle systems (see Photon Dust) to create particles from a straight 3d line made from two points.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The particle system to get data from like style and particle count limits. |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | The minimum value of the range of particle count to be emitted when activated as a burst. |
BurstOnActivatedMax
|
Float | The maximum value of the range of particle count to be emitted when activated as a burst. |
BurstOnStart
|
Bool | Whether or not particle bursts should be done on spawn. |
Point0
|
Float3 | Point 1 of the line for this Emitter drawn between two points. |
Point1
|
Float3 | Point 2 of the line for this Emitter drawn between two points. |
Color0
|
ColorX | The starting Color multiplier for particles emitted from this Emitter when being emitted nearest to Point0 .
|
Color1
|
ColorX | The starting Color multiplier for particles emitted from this Emitter when being emitted nearest to Point1 .
|
DirectionMode
|
LineEmitterDirection | How to handle the direction when emitting particles from the line. |
Direction0
|
Float3 | The direction particles should go when being emitted nearest to Point0 .
|
Direction1
|
Float3 | The direction particles should go when being emitted nearest to Point1 .
|
UpDirection
|
Float3 | The direction that should be considered up for this line. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
DirectionPostTransform
|
Float3x3 | The direction the particles should face as an extra matrix transform after the final particle starting direction has been calculated. |