Component:LineSegment
The Line Segment component is used to create a line between two slots or two local points in space.
More actions
Component image 
Line Segment component as seen in the Scene Inspector

The Line Segment component is used to create a line between two slots or two local points in space.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Radius
|
Float | The radius of the generated line |
Sides
|
Int | How many sides along the radius circle this cylinder should have. |
Point0
|
Float3 | Point 1 as a number in local space to place point 1 of the line visual. |
Point1
|
Float3 | Point 2 as a number in local space to place point 2 of the line visual. |
Anchor0
|
direct TransformRelayRef | Point 1 as a slot to place point 1 of the line visual. |
Anchor1
|
direct TransformRelayRef | Point 2 as a slot to place point 2 of the line visual. |
_cylinder
|
reference drive of CylinderMesh | The line visual to control. |
_collider
|
reference drive of CylinderCollider | The collider for the line visual. |
_offset
|
field drive of Float3 | The field to drive for the position of the visual + collider slot. |
_rotation
|
field drive of FloatQ | The field to drive for the rotation of the visual + collider slot. |
_visualScale
|
field drive of Float3 | The field to drive for the scale of the visual + collider slot. |
Usage
Can be used to make a line that connects two points. To use an abitrary point, one can use ProtoFlux or Spatial Variables in order to dynamically set Anchor0 and/or Anchor1 using code or proximity.
Examples
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