Component:LineSegment

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Component image 
Line Segment component as seen in the Scene Inspector

The Line Segment component is used to create a line between two slots or two local points in space.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Radius Float The radius of the generated line
Sides Int How many sides along the radius circle this cylinder should have.
Point0 Float3 Point 1 as a number in local space to place point 1 of the line visual.
Point1 Float3 Point 2 as a number in local space to place point 2 of the line visual.
Anchor0 direct TransformRelayRef Point 1 as a slot to place point 1 of the line visual.
Anchor1 direct TransformRelayRef Point 2 as a slot to place point 2 of the line visual.
_cylinder reference drive of CylinderMesh The line visual to control.
_collider reference drive of CylinderCollider The collider for the line visual.
_offset field drive of Float3 The field to drive for the position of the visual + collider slot.
_rotation field drive of FloatQ The field to drive for the rotation of the visual + collider slot.
_visualScale field drive of Float3 The field to drive for the scale of the visual + collider slot.

Usage

Can be used to make a line that connects two points. To use an abitrary point, one can use ProtoFlux or Spatial Variables in order to dynamically set Anchor0 and/or Anchor1 using code or proximity.

Examples

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See Also