Locomotion Animation Collider Block component as seen in the Scene Inspector
This component can be used in combination with the LocomotionAnimationBodyCollider component to control which colliders on an avatar should be avoided by the avatar's hands.
Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Usage
Add this component to the top of a hierarchy of any colliders on your avatar that you don't want your hands colliding with. This component can also be added to environment colliders if you want feet collisions to ignore them.
Examples
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