Component image 
Mesh Asset Metadata component as seen in the Scene Inspector

The MeshAssetMetadata component gives info about the data on a mesh component.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Mesh
|
Mesh | The mesh to get meta data on. |
VertexCount
|
raw output of Int | The amount of vertices in Mesh .
|
TriangleCount
|
raw output of Int | The amount of triangles in Mesh .
|
PointCount
|
raw output of Int | the amount of vertices with no connected faces in Mesh .
|
SubmeshCount
|
raw output of Int | How many sub meshes are in the main Mesh .
|
BoneCount
|
raw output of Int | The amount of bones in Mesh .
|
BlendshapeCount
|
raw output of Int | The amount of blendshapes in Mesh .
|
HasNormals
|
raw output of Bool | Whether Mesh has normal data.
|
HasTangents
|
raw output of Bool | Whether Mesh has tangent data.
|
HasVertexColors
|
raw output of Bool | Whether Mesh has vertex color data.
|
HasUV0s
|
raw output of Bool | Whether Mesh has data for the first UV map.
|
HasUV1s
|
raw output of Bool | Whether Mesh has data for the second UV map.
|
HasUV2s
|
raw output of Bool | Whether Mesh has data for the third UV map.
|
HasUV3s
|
raw output of Bool | Whether Mesh has data for the fourth UV map.
|
Usage
Attach to a slot and provide a Mesh to Mesh
to make the component output data.
Examples
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