Component image 
Mesh Renderer Gizmo component as seen in the Scene Inspector

The MeshRenderer Gizmo is used to change the Bounding properties to a mesh object using the dev tool.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
_target
|
MeshRenderer | The mesh renderer to edit. |
_meshCollider
|
direct CleanupRef`1<MeshCollider> | The mesh collider to edit along with _target .
|
Usage
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Examples
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