Component:MultiLineMesh

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Component image 
Multi Line Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Lines list of Line

Usage

Line

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Fields

Fields
Name Type Description
Scale Float
Color Color
Points Int
Topology Topology
Shading Shading
Ends Ends
DualSided Bool
AbsolutePointOffets Bool
UVScale Float2
ScaleUVByCircumference Bool
PreciseUV Bool
Positions array of Float3
Scales array of Float
Orientations array of FloatQ
Colors array of Color
Profile ColorProfile
PointOffsets array of Float3


Examples

Related Components