Component image File:ObjectRootComponent.pngObject Root component as seen in the Scene Inspector  
The ObjectRoot component marks a slot as the root of an object, where an object is the slot itself plus all of its child slots, recursively.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
RemoveChildrenObjectRoots:ButtonEventHandler
 | 
ButtonEventHandler | ✓ | will recursively delete any ObjectRoot components from this slot's children. | 
RemoveChildrenObjectRoots:Func`1<Int>
 | 
Func`1<Int> | X | will recursively delete any ObjectRoot components from this slot's children. | 
Usage
Setting a slot as the ObjectRoot helps the Scene Inspector's "up to object root" button find the root of the object.