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Component:ParticleDeathSubEmitter

From Resonite Wiki
Component image 
File:ParticleDeathSubEmitterComponent.png
ParticleDeathSubEmitter component as seen in the Scene Inspector

The ParticleDeathSubEmitter component causes another particle system to emit its own particles at the time and place that the first system's particles disappear. For example, a firework particle can explode into a shower of sparks.

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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
EmitMin Int The minimum amount of particles to be emitted.
EmitMax Int The maximum amount of particles to be emitted.
Parameters direct SubEmissionParametersWithDirection`1<SubEmissionParametersWithDirection> See below.

SubEmissionParametersWithDirection

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
TargetSystem ParticleSystem The system to emit the particles in.
InheritOrientation Bool If true, the orientation of the child particle will be overridden by the parent particle's orientation. If false, the target system will initialize the orientation with no changes.
InheritScale Bool If true, the initialized scale of the child particle will be multiplied by the parent particle's scale. If false, the target system will initialize the scale with no changes.
InheritColor Bool If true, the initialized color of the child particle will be multiplied by the parent particle's color. If false, the target system will initialize the color with no changes.
DirectionInheritance SubEmissionParametersWithDirection+DirectionInheritanceMode How the movement direction of the parent particle will be inherited by the child particle.
Direction Float3 If DirectionInheritance is set to Forced, the velocity of the child particle in the parent system's simulation space. If DirectionInheritance is set to Orientation, the child particle's new direction in the parent particle's coordinate system.
RandomDirectionWeight Float How much to randomly rotate the assigned direction.

Usage

Examples

See Also