ParticleDeathSubEmitter component as seen in the Scene Inspector
The ParticleDeathSubEmitter component causes another particle system to emit its own particles at the time and place that the first system's particles disappear. For example, a firework particle can explode into a shower of sparks.
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If true, the orientation of the child particle will be overridden by the parent particle's orientation. If false, the target system will initialize the orientation with no changes.
If true, the initialized scale of the child particle will be multiplied by the parent particle's scale. If false, the target system will initialize the scale with no changes.
If true, the initialized color of the child particle will be multiplied by the parent particle's color. If false, the target system will initialize the color with no changes.
If DirectionInheritance is set to Forced, the velocity of the child particle in the parent system's simulation space. If DirectionInheritance is set to Orientation, the child particle's new direction in the parent particle's coordinate system.