Component image File:ParticleSystemMetadataComponent.pngParticle System Metadata component as seen in the Scene Inspector
The Particle System Metadata component gives running status numbers for a given ParticleSystem.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | the particle system to get data from. |
ParticleCount
|
raw output of Int | The current particle count of System .
|
ParticlesFPS
|
raw output of Float | The current simulation FPS of System .
|
LastSimulationTime
|
raw output of Float | The seconds needed to do the last simulation of System .
|
LastSubmissionTime
|
raw output of Float | the seconds needed to do the last submission of data to the renderer for System .
|
RenderDataReallocationCount
|
raw output of Int | The amount of reallocation needed for the render data for System .
|
TrailCount
|
raw output of Int | The amount of current trails in System .
|
TrailCapacity
|
raw output of Int | The trail capacity for trail point groups of the current trail buffer pool of System .
|
TrailPointCapacity
|
raw output of Int | The trail capacity for trail points of the current trail buffer pool of System .
|
TrailsDataReallocationCount
|
raw output of Int | The amount of reallocation needed for the render data for trails of System .
|
Usage
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Examples
Seen at the bottom of ParticleSystem components in the inspector.