Component:PointEmitter

From Resonite Wiki
Component image 
Point Emitter component as seen in the Scene Inspector

The PointEmitter component is used to make particles using particle systems (see Photon Dust) from a single point.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
System ParticleSystem The particle system to get data from like style and particle count limits.
Rate Float how fast to emit particles into the system.
BurstOnActivatedMin Float The minimum value of the range of particle count to be emitted when activated as a burst.
BurstOnActivatedMax Float The maximum value of the range of particle count to be emitted when activated as a burst.
BurstOnStart Bool Whether or not particle bursts should be done on spawn.
Direction Float3 Which direction in local space to shoot particles emitted by this emitter.
RandomDirectionWeight Float How much to randomize the velocity of new particles (this is a magnitude)
Color ColorX Color multiplier for starting color of particles emitted from this point.

Usage

Examples

See Also