Component image File:PointerInteractionControllerComponent.pngPointer Interaction Controller component as seen in the Scene Inspector
The PointerInteractionController component is used by the game internally to handle tip touch source behavior on a user.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
GetTipPosition:Func`2<RelayTouchSource, Float3>
|
Func`2<RelayTouchSource, Float3> | ✓ | Can be called to get where the tip position of the pointer is given a RelayTouchSource component. |
GetTipDirection:Func`2<RelayTouchSource, Float3>
|
Func`2<RelayTouchSource, Float3> | ✓ | Can be called to get where the tip direction of the pointer is given a RelayTouchSource component. |
GetTouchType:Func`2<RelayTouchSource, TouchType>
|
Func`2<RelayTouchSource, TouchType> | ✓ | Can be called to get where the touch type of the pointer is currently, given a RelayTouchSource component. |
GetTouchable:TouchableGetter
|
TouchableGetter | ✓ | Can be called to get the touchable target object of this component. |
Usage
Not to be used by the user, is used in internal game behavior.
Examples
Tip touch source system execution.