Component:PointerInteractionController

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Component image 
File:PointerInteractionControllerComponent.png
Pointer Interaction Controller component as seen in the Scene Inspector

The PointerInteractionController component is used by the game internally to handle tip touch source behavior on a user.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
GetTipPosition:Func`2<RelayTouchSource, Float3> Func`2<RelayTouchSource, Float3> Can be called to get where the tip position of the pointer is given a RelayTouchSource component.
GetTipDirection:Func`2<RelayTouchSource, Float3> Func`2<RelayTouchSource, Float3> Can be called to get where the tip direction of the pointer is given a RelayTouchSource component.
GetTouchType:Func`2<RelayTouchSource, TouchType> Func`2<RelayTouchSource, TouchType> Can be called to get where the touch type of the pointer is currently, given a RelayTouchSource component.
GetTouchable:TouchableGetter TouchableGetter Can be called to get the touchable target object of this component.

Usage

Not to be used by the user, is used in internal game behavior.

Examples

Tip touch source system execution.

See Also