Quad array mesh makes a bunch of quads with defined positions, rotations, vertex colors, and UV coordinates which are rendered as one mesh. This is made from Quad brushes which can be found in the resonite essentials folder.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
This component is not usually used directly
Examples
Made by Quad brushes in the resonite essentials folder.
This article or section is a Stub. You can help the Resonite Wiki by expanding it.