The ReflectionProbe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
Creates a static cubemap and inserts it into BakedCubemap instead of having ProbeType be set to realtime.
Type
Values
Name
Value
Description
Realtime
0
render a new cube map outwards from the center of the probe every second
OnChanges
1
render a new cubemap every time one of the elements in ChangesSources changes.
Baked
1
use the provided BakedCubemap
Clear
Values
Name
Value
Description
Skybox
0
back transparent parts of the reflection map due to far or near clipping or transparent pixels in the provided BakedCubemap with the Skybox of the world.
Color
1
backs the transparent parts of the reflection map due to far or near clipping with realtime, or transparent pixels in the provided BakedCubemap with BackgroundColor.
TimeSlicingMode
Values
Name
Value
Description
AllFacesAtOnce
0
spreads update over 9 frames
IndividualFaces
1
spreads update over 14 frames
NoTimeSlicing
2
No time slicing should be applied to capturing. Update happens within one frame.
Usage
Attach to a slot to start using this component as a point source for reflection map data.
Examples
Can be used for real time lighting changes, or to create custom reflection maps in an area.