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Component:RendererDecouplingSettings

From Resonite Wiki
Component image 
File:RendererDecouplingSettingsComponent.png
Renderer Decoupling Settings component as seen in the Scene Inspector

The Renderer Decoupling Settings component controls how the render engine will decouple from FrooxEngine when FrooxEngine lags to prevent sea-sickness.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
ActivationFramerate Float How low the framerate from frooxengine needs to be to activate a decoupled frooxengine state
DeactivationFrames Int How high the framerate from frooxengine needs to be to deactivate a decoupled frooxengine state
ForceDecouple Bool Whether or not to wait for frooxengine at all, and to just runaway render frames.
AssetProcessingMaxTimeMilliseconds Float How long to wait to process assets before continuing on the next frame anyways.

Sync Delegates

Triggers
Method Name Type & Arguments Hidden? Description
ResetToDefault:Action Action X Reset settings on this component back to their default.

Usage

Examples

See Also