Component:RepulsionTreeItem

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Component image 
Repulsion Tree Item component as seen in the Scene Inspector


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Repulsion tree item is used along side the Repulsion Tree Simulator Component to make a live repulsion tree simulation. Check the simulator's page for a more detailed explanation.

This does lots of writes to every slot under it, this is experimental and users should not use it in a populated session due to the amount of network traffic it generates.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Force Float How much force to apply to other RepulsionTreeItems within range.
Radius Float The radius of influence this item has when interacting with other items.

Behavior

Examples

See Also

RepulsionTreeSimulator