Component image 
Rig component as seen in the Scene Inspector 

The Rig component is used to inform what bones are "Rig" bones for components like Dynamic Bone Chains.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| Bones | list of Slot | The bones that are a part of the item this component is on. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|---|---|---|
| CleanupBoneColliders:ButtonEventHandler | ButtonEventHandler | ✓ | Called when the cleanup bone colliders button is touched. | 
| GenerateDebugVisual:ButtonEventHandler | ButtonEventHandler | ✓ | Called when the generate debug visuals button is touched. | 
| ClearDebugVisual:ButtonEventHandler | ButtonEventHandler | ✓ | Called when the clear debug visuals button is touched. | 
