Component image 
Rig component as seen in the Scene Inspector

The Rig component is used to inform what bones are "Rig" bones for components like Dynamic Bone Chains.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Bones
|
list of Slot | The bones that are a part of the item this component is on. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
CleanupBoneColliders:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the cleanup bone colliders button is touched. |
GenerateDebugVisual:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the generate debug visuals button is touched. |
ClearDebugVisual:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the clear debug visuals button is touched. |