Added in Beta_2026.5.27.1300 to create the visuals for the Rig Tool, this procedural mesh generates a typical rig bone visual used in 3D software. It does not include the bone sphere at the base, for this use Component:SphereMesh.
The mesh's center is the bottom(widest default) end allowing the narrow end it to be rotated to point as required.
For other uses, changing NormalizedSplitPosition closer to 0.5 a more symmetric crystal shape can be created.
Example visuals. One with debug texture and other with wireframe texture.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.