Component image 
Single Shape Character Controller Manager component as seen in the Scene Inspector

The SingleShapeCharacterControllerManager component is used by locomotions to change the shape of a Capsule Collider based on a user's standing height and current height.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
UseUserHeadHeightWhenAvailable
|
Bool | Whether to use the user's head height to do calculations when possible. |
HeadHeightOffset
|
Float | How much to add/subtract from the user's head to make the top of the capsule. |
CrouchTargetWidth
|
Float | How wide the capsule should become when crouching. |
CrouchStart
|
Float | The maximum height the user's head has to be for them to be crouching. |
CrouchEnd
|
Float | The minimum height the user's head has to be for them to be crouching. |
DefaultHeight
|
Float | The user's default head height. |
DefaultWidth
|
Float | The collider's width when standing. |
RootAtBottom
|
Bool | Whether the bottom end of the capsule should be at the slot rather than the slot being at the middle. |
TargetHeight
|
field drive of Float | The slot to drive to influence the capsule collider's height. |
TargetWidth
|
field drive of Float | The slot to drive to influence the capsule collider's radius. |
TargetOffset
|
field drive of Float3 | The slot to drive to influence the capsule collider's center offset. |
Usage
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Examples
Used in the default locomotions and is needed for a locomotion to adjust the character collider for a user properly.