Automatically Assigned — List of blendshapes present in this mesh, and their respective weights.
Behavior
While it can be used for rendering static meshes, it is not recommended as there is a slight performance penalty for using SkinnedMeshRenderer, even if the animation features aren't used — Please try to use MeshRenderer where possible.
Special Functions
Triggers
Method Name
Method type and Arguments.
Description
SplitSubmeshes()
null
Will split this mesh into additional submeshes, each having only one material
MergeByMaterial()
null
Will merge all submeshes that use the same material
SeparateOutBlendshapes()
null
Any part of the mesh that isn't animated by a Blendshape will be separated into a submesh
StripEmptyBlendshapes()
null
Blendshapes that don't animate any vertices will be removed from the mesh
StripEmptyBones()
null
Bones that aren't weighted to any vertices will be removed from the mesh
VisualizeBoneBounds()
null
Shows the bounding boxes for all of the bones in this mesh
VisualizeApproximateBoneBounds()
null
ClearBoundsVisuals()
null
Hides the bounding boxes for the bones in this mesh.