Component:SlicingVolumeVisualizer

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Component image 
Slicing Volume Visualizer component as seen in the Scene Inspector

The SlicingVolumeVisualizer component is used to visualize the slicer imported with new volumes imported into the game.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Material direct RelayRef`1<VolumeUnlitMaterial> The material to be slicing.
AutoScale Bool Whether to auto scale the visual to fit the object it is slicing.
_renderer MeshRenderer The renderer component which this is slicing a mesh for.
_mesh BoxMesh The mesh this visual is slicing.
_collider BoxCollider The box collider that is used to interact with the slicer this is attached to.
_scale field drive of Float3 The scale field of the slicer visual element.
Slicers direct SyncRelayList`1<VolumePlaneSlicer> A list of slicers that are slicing the object.
_slicePlanes reference drive of SyncList`1<SlicePlane> A list of slice planes that are slicing the object.
_highlights reference drive of SyncList`1<Highlight> a list of highlight components for slicing the object.

Usage

Examples

See Also