Component image 
Slicing Volume Visualizer component as seen in the Scene Inspector

The SlicingVolumeVisualizer component is used to visualize the slicer imported with new volumes imported into the game.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Material
|
direct RelayRef`1<VolumeUnlitMaterial> | The material to be slicing. |
AutoScale
|
Bool | Whether to auto scale the visual to fit the object it is slicing. |
_renderer
|
MeshRenderer | The renderer component which this is slicing a mesh for. |
_mesh
|
BoxMesh | The mesh this visual is slicing. |
_collider
|
BoxCollider | The box collider that is used to interact with the slicer this is attached to. |
_scale
|
field drive of Float3 | The scale field of the slicer visual element. |
Slicers
|
direct SyncRelayList`1<VolumePlaneSlicer> | A list of slicers that are slicing the object. |
_slicePlanes
|
reference drive of SyncList`1<SlicePlane> | A list of slice planes that are slicing the object. |
_highlights
|
reference drive of SyncList`1<Highlight> | a list of highlight components for slicing the object. |